WWM Skill Priority
RULESET
Learn how stagger and defense calculate in the game.
Combat Lab
Test 1v1 skill interactions or search for counters to specific weapons and mystic skills.
Skill Priority Data
See overall Weapon and Mystic Skill Priority data.
Attunements / Inner Ways
Configure gear attunements and Inner Ways that modify skill stagger and defense.
Combat Laboratory
Compare all priorities between 2 weapon sets. Helpful to visually see specific matchups priority strengths and weaknesses.
Skill A
Skill B
Counter Selection
Select a skill to see everything that can break it.
Potential Counters
Select a skill to analyze.
Player Loadout
Opponent Loadout
Enemy Mystic Skills are currently unknown and excluded from analysis.
Tactical Matchup analysis
Analyzing build interactions based on current loadouts.
Combat Ruleset
A comprehensive guide to understanding Priority, Stagger, and Combat Outcomes.
To win a trade, your Stagger (S) must be greater than their Defense (D), while your Defense successfully holds against their Stagger.
If both players break through defense (Stagger > Defense for both), you both Stagger. In this state, generally whoever casts the ability first wins the trade; however, high Ping and Animation Speed can cause variations.
The Four Outcomes
Your Stagger is higher than their Defense, AND their Stagger is lower than or equal to your Defense. You will cleanly break their attack and Stagger them.
Their Stagger is higher than your Defense, AND your Stagger is lower than or equal to their Defense. They will break your attack and clearly Stagger you.
Both players have a Stagger that successfully breaks the opponent's Defense. The winner goes to whichever attack hits and registers first. Due to varied animation speeds, a player who casts their ability first can sometimes lose to a player who casted second, due to a faster animation speed, allowing that player to Stagger first.
Neither player has a Stagger high enough to break the opponent's Defense. Both players safely hit each other, but not Stagger.
Skill Priorities
Click any skill below to see a video preview.
Attunements & Inner Ways
Configure gear attunements and Inner Way modifiers that change skill stagger and defense priorities.
Create a Ticket
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